This Page contains info for the Trial mode stages 61-70 in the halt Final Fantasy 12 The Zodiac Age (FFXII, FF12). What to expect from these stages, as well arsenic the rewards and strategies to beat enemies, can be found here.
The secound round of the Trial Mode's 'hardest parts' features Disease-inflicting enemies every bit well as requirements for elemental weapons and spells. Hot the conclusion of the stages, there are two items you should already rich person ready: Ribbons and, if there are no Ribbons, Remedies.
Baknamy
Aggressive
Methedrine
Baknamy
Humanoid
Horsepower
11578
ATK
76
DEF
27
MP
999
EXP
3871
LP
1
Baknamy *sword (x2)
Aggressive
Ice
Baknamy
Humanoid
H.P.
11578
ATK
76
DEF
27
MP
999
EXP
3871
LP
1
Baknamy *gun (x3)
Obstreperous
Ice
Baknamy
Humanoid
Horsepower
11578
ATK
27
DEF
26
Military police
999
EXP
3086
LP
1
The Baknamy fights here reminds one of all the battles against Jellies and similar creatures in the early stages of Trial run Mode. Make a point to equip strong armor against them. Have your hard-hitters foremost your party, keep up your healing, and you'll be small-grained.
Steal
Chests
w/o Stealer's Cuffs
w/ Thief's Cuffs
w/o Diamond Armlet
w/ Diamond Arm band
–
–
–
Time Bolts, Cherry Cap
Vorpal Bunny
Aggressive
Holy
Dreamhare
Rank Triad Mark
HP
20010
ATK
46
DEF
15
MP
999
EXP
0
LP
16
Biding Mantis
Aggressive
Holy
Mantis
Insect
HP
68280
ATK
80
DEF
30
MP
720
EXP
5419
LP
13
Vampyr
Aggressive
Holy
Steeling
Undead
HP
5914
ATK
65
DEF
29
MP
528
EXP
1628
LP
1
Nothing special out of this stagecoach exclude for a happen to slip the Zodiac Spear from the Biding Mantis. If you want to beat the stage, take out the Vorpal Bunny as soon as you can. The Vampyrs are nothing to milk shake nearly, but the Biding Mantis offers just a bit of impedance.
Fortunately, all enemies Here are weak to the element Holy; exploitation weapons and spells with this chemical element will be a big advantage for your company.
Steal
Chests
w/o Thief's Cuffs
w/ Thief's Cuffs
w/o Diamond Arm band
w/ Diamond Arm band
–
Orochi, Zodiac spear
–
Brigandine, Nishijin Belt, Sport coat Gloves, Thundara
Craze
Aggressive
Water
Wroth Spirit
Boss
HP
69710
ATK
81
DEF
25
MP
999
EXP
0
LP
35
Vorpal Bunny girl
Ravening
Holy
Dreamhare
Flagrant Troika Mark
Horsepower
20010
ATK
46
DEF
15
MP
999
EXP
0
LP
16
Wyrdhare
Docile
Flame
Dreamhare
Beast
H.P.
2959
ATK
47
DEF
20
MP
999
EXP
1042
LP
1
Ozmone Hare
Docile
Flak
Dreamhare
Beast
HP
843
ATK
23
DEF
13
MP
880
EXP
341
LP
100
Mu
Aggressive
Water
Dreamhare
Beast
HP
3487
ATK
57
DEF
26
MP
999
EXP
1184
LP
1
You should approach the battle with a mind to result one bunny alone for the time being: the Fury. If you decide happening focusing on this bunny, you should have a party that can finish it with a a few swings of their weapon.
The Ferocity's elemental failing is Water, so take note to use spells like Peacock blu and Urine-infused weapons. Eastern Samoa when you fought the Fury as a political boss, you should Dispel its Amok as presently as it casts this for an easier time.
Buy
Chests
w/o Stealer's Cuffs
w/ Stealer's Cuffs
w/o Diamond Armlet
w/ Diamond Armlet
Dark Matter
–
–
Darkra, Mage's Hat
Deathgaze
Aggressive
Earth
Extraordinary Mutant Aevis
Rate VII Mark
HP
184000
ATK
83
DEF
29
Military police
999
EXP
0
LP
28
Vyraal (x2)
Self-asserting
Wind
Aevis
Gross V Mark
HP
106616
ATK
75
DEF
48
MP
999
EXP
0
LP
22
Have your political party equipped with Wind- and Earth-infused weapons. Vyraal should spill quickly when you use Aero or Wind-infused weapon on that. It is recommended to take these two down as quickly as possible to save yourself the hassle of having to deal with Remedies for Confuse and Disease
In this stage, Exodus sets an Point Usage Restriction subject. IT is also fond of molding Reflect on itself, but it's still the unvarying-trick pony you've faced unsatisfactory when you were hunting optional Espers–it is still hilariously slow. A simple Haste/Hastega-Slow/Slowga combination will conduct it out and its minions even before it posterior cast some write or attack of value.
Steal
Chests
w/o Thief's Cuffs
w/ Stealer's Cuffs
w/o Diamond Arm band
w/ Diamond Armlet
Dark Count
Elixir, Rod of Trust, Golden helmetflower
Elixir
Flare Shield, Judicer's faculty
Wild Malboro
Aggressive
Wind
Malboro
Rank Half-dozen Brand
HP
110842
ATK
81
DEF
24
MP
999
EXP
0
LP
28
Cassie (x4)
Offensive
Wind
Malboro
Plant
HP
9080
ATK
76
DEF
29
MP
999
EXP
4541
L-P
1
Spee
Aggressivetd>
Water
Dreamhare
Beast
HP
14835
ATK
49
DEF
18
MP
999
EXP
1377
LP
9
This is actually one of two stages where you face off off against Malboros. Ribbons will make these battles easy, but if you assume't have them, available your White Mage's Esuna spell too as curative items. Taking out the Malboros quickly shouldn't be unyielding if you have Aeroga in your Magicks stock list. Wind-infused weapons will also be highly effective.
Steal
Chests
w/o Thief's Cuffs
w/ Thief's Cuffs
w/o Adamant Armlet
w/ Diamond Armlet
Caliginous Matter, Cat-pinna Hood
Volcano
–
Blizzara, Winged Boots
Carrot
Aggressive
Holy
???
Dire Mark
H.P.
110842
ATK
81
DEF
24
MP
999
EXP
0
LP
28
Vivian (x4)
Aggressive
Holy
Malboro
Plant
Horsepower
7006
ATK
68
DEF
30
MP
999
EXP
3748
L-P
1
Crypt Bunny
Hostile
Fire
Dreamhare
Beast
HP
21343
ATK
64
DEF
24
Military police
999
EXP
1938
LP
12
This is the second of two stages featuring the nasty, negative status-inflicting Malboros. This unrivaled features the boss Carrot likewise as Vivians, but the fact that they're light to Holy-element attacks should be a good matter if you have a Holy Lance; even better when you wealthy person the Excalibur. Remember to use Ribbons operating theatre curative items and spells to counter the dissentient status personal effects of the Malboros.
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